Turning people into unwitting pawns is the purview of the power Mind Control!
This sketch and the previous rough brought to you by Alvaro Estrada.
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Vera Bleacher A.K.A. Breacher: If Ares picked favorites then the bleacher family was it; they've fought in every war this country involved it's self in. Vera Bleacher, fourth youngest grew up in a house run like a platoon. Emotional availability and self expression were tossed onto the pyres of duty and efficiency. Tasks were doled out based on skills and abilities, hers was protecting the siblings. The girl could take a beating like nobody's business. Her near indomitable resolve made her tougher than most grown men. Shielding people from danger was her calling and when Uncle Sam called collect, she accepted the charges. Desert storm two, the Russo-American flex fest in the sands (America's world trade center and Russia's Red Square were attacked by terrorists, mirroring the events of 1812). A war that to this day is shrouded in myth, mysteries and misunderstanding. She was there and the events that transpired aren't care to her either. What Vera and other Vets can agree on is that soldiers, enemy combatants, and rumors of special abilities vanish in the mists of the Contractors. Distant, dangerous, overpaid, maniacs that bled "need to know" and when word of Vera's toughness reached them they began moving in. Vera isn't sure when her powers surfaced; maybe after the third IED, the twelfth building breach, the chili diarrhea incident or hell she might have always had them but never noticed. But after the murder LLCs moved their chow table next to her scout's she knew it was time to go home. Vera got her 50th documented kills, some IED fragments in her chest, a few medals and a medical honorable discharge. When she returned home she found her family in pieces. Most dead due to health issues sprung from; poisoned air and water from hazardous industrial runoff, dangerous work environments, drug addiction fostered by predatory pharmaceutical companies, growing criminal influence, and a government slashing funding to anything not connected to bullets and business. Home had become as bad as the lands she fought in and it's all the fault of a small few, a powerful few but now she has power too. Image: Neck length Blonde hair, glasses, stacked and has a full back tattoo. The tattoo is dedicated to her time in the marines, as lead breach and the fifty confirmed kills she gained in service. Quote: *Drunken burp* I Killed Fitty Men!~ ("In 1812 both Washington and Moscow burned, 2001 The world trade center and Red square are attacked, coincidence?!") Power: Absorption: Absorb energy to enhance your character instead of taking damage Native Element Control Kinetic: Control elements to attack, defend and build Weaver's Note: In Vera's mind she believes that there is no safe place, no shelter. The Front line is everywhere. She does her best to give off the air of a retired Vet but; inside she is paranoid and terrified that she is now trapped in a never ending war. Feeding into her paranoia or promising the next mission will ensure a better protection from outside forces usually works to convince her to "soldier on". Vera was inspired by the song "B.Y.O.B." I have included it here for your listening pleasure. Here's a rough sketch of one of the Demo pictures!
Are we excited? Yes, yes we are. Are you excited? We hope so! Hey everyone, my name is Chris and I am one of the developers of Stock & Bull working to create Project: Powerpunk. This is my first time formally posting on this site but, as S&B’s editor, I’ve proofread and greenlit a number of the posts already up. I figured I’d make this post to remove a bit of the veil surrounding us to give readers a better sense as to who we are. So, I’d like to start with how I personally got into role-playing games.
I was first introduced to tabletop RPGs sometime after I had finished high school. One of my new friends invited me to his home to hang out with the rest of our group. Hanging out there soon became a regular thing and I would always be fascinated by these stories they told about the campaigns they ran: cyborgs fighting werewolves on the moon, a billionaire villain who insultingly tossed cash in his enemies’ faces, a mage who missed every fight because he was too busy trying to cast complex spells. I was trying to figure out where I could find and play these games they were talking about. That’s because I thought they were talking about video games. I found out that they weren’t talking about video games. I learned that tabletop RPGs allowed for the type of creativity and imagination that I had always wanted in a game. I’m a huge fan of open-choice games and at the time, I believed the epitome of open-choice gaming was Fable; good, evil, or neutral with a few different paths to get to any of those outcomes. My mind was blown by the possibilities story-telling games offered. In a matter of days, I was filling out a character sheet for the Exalted campaign they were running. Next thing I knew, I was running my own long-term campaign for everyone. Now, years later, I’m working with that same group of friends to create our very own storytelling system. I want to share our game not only with veteran players who love story-telling games as much as I have come to love them myself, but also with new, inexperienced players who want to find a great new way to unwind with friends. All of us here at S&B feel this way. That’s why we’ve been working to make Project: Powerpunk accessible and flexible for anyone to enjoy. I’m glad to have you all here checking this blog for updates on our progress and I’m looking forward to all the feedback and suggestions you’ll have for us after we release our game. We want Powerpunk to keep growing and we have big plans for the direction we want to take it. So, thank you for sticking around and watching us grow. Trust me when I say that the payoff is going to be worth it. Chris High Eldritch Scribe |Stock & Bull Entertainment |
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