Amalgams are not like the rest of the listed exim both in their catalogs of powers and how their powers function. First, Their catalog of powers won’t be listed due to their innate affinity to learning the powers of the other classifications. It is rumored that some have exhibited powers from less known or uncategorized Exim. Second; unlike other Exims who can activate a power at different ranks up to their current maximum or even, in a number of cases, push themselves farther; Amalgams can not. Everytime their power activates it's at their current maximum, no more and no less. This post will explore the options that are open to the versatile Amalgams:
True Flight & Mind Blast: While most are unsure if this combination is wielded by someone the absence of evidence is not “the evidence of absence”. Think of it, a person flying about untethered from the earth and able to wipe the memories of any that might catch sight of them. They could be out of sight and out of mind, quite LITERALLY!
Natural Weaponry & Density Manipulation: This power mix is horror incarnate. Strands of living hair riggling through the pores of solid matter, taking the shape of lethal weapons and striking out at all in it’s reach. Worse, cutting the hair is near impossible, it’s like trying to cut animated tar.
Radiation Control & Mind Control: When CJ agents mistook an Amalgam for an improperly released Kin asset, the agents had their minds warped by “Psychic” energies and their bodies warped, as well, by waves of unnatural radiation. They were then made to act out fan written Super Sentai episodes by their Amalgam puppet master!
We will stop here because part of the fun is seeing these combinations that no other Exim can play with and how you can implement them in your game.
Ethereal Deep Diver & Dev-X | Stock & Bull Entertainment
Image by Joel Robison