Possible variants or an evolution of the Quarks, the Kin do not wield the forces of earthly energy but instead embrace their role as dominators of cosmic powers. With skin flushed by the radiation of solar flares, muscles pulled taut with gravitational pull and a mind rippling with magnetic waves from out in the void. Gravity, Kinetic, Magnetic, Radiation, Temperature and Vibration are the celestial toolkit of these exim. Not more than but certainly not less than their Quark contemporaries, the Kin are the other face to a powerful coin. Absorption: Turn a cell phone into an anabolic steroid, a microwave into a lifeline, the l000 degree temp from a fire into a zero calorie snack to stave off starvation, or a howitzer shell to the face to rude, albeit, harmless tap from metal. Density Manipulation: This is actually two powers that combine to become one greater than the sum of its parts. On one hand, you can increase your density till your skin is like steel and the city of towering steel and concrete feels like cardboard and paste. Or increase the density of your favorite item till it rivals some dwarven crafted alloy of adamantium and mithril. On the other hand, you can reduce density to the point where the space between molecules serves as a new doorway to you and a molecular cage to others. The body can flow like water, is as malleable as clay, and deadly attacks can harmlessly pass through. But What if we combine them…? Super Speed: As noted before, move like a blur, strike like a flash, escape like lightning greased in the blood of a cheetah...that was...struck by lightning. That’s SPEED-CEPTION! Native Element Control: Back at it again, this scoundrel two-timing power has been described before but instead of Fire, Electricity, water etc, you harness the harness of gravity, master magnetism, redirect radiation, drumbeat the world with vibration, temper heat and frost and even control kinetic output (I can’t make a kinetic pun or witticism) like a punch, a bullet or the freight train at the end of the tunnel coming your way. Dev-X & Ethereal Deep Diver | Stock & Bull Entertainment
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Would you like to spot someone in a crowd by the smell of their personalized shampoo care kit? Do you like the idea of having two sets of claws; one for tearing through fabricated material and the other for flesh. Do you have the desire to soar like an eagle over a target and then turn into an plated 6 ton bunker busting elephant? Then you might want to play a Proteán. Proteán Masters of adaptability and the living tool that is their bodies. Physically intimidating and dominating; they are the teeth in the darkness, the Talons in the Night, mermaids, centaurs myth made manifest, shapeshifter and body mixers. What follows is a small smattering of what they can do: Body Adaptation: This allows you to build a catalog of body mods that your character can switch between or mix and match. Picking from things like adhesive grip and extra arms; for expert wall crawling and a hellish grappler. Or Extra stomach and extra mouths for a very disturbing magic/smuggling trick. There's also fins and too much more to tlk about in a single paragraph. Natural Weaponry: It's exactly what it sounds like; access to the weapons of the animal kingdom. But not just access, the ability to combine these weapons in different and devastating ways. Like mixing a tentacle with plating and claws to make a living version of Ivy's(from Soul Calibur) whip sword! True Flight: Do I have to say more ... YES! It's the ability to fly and enter into what can only be called Aerial Kombat. Taking advantage of being able to move in three dimensions to pull off a whole set of maneuvers and gain a number of bonuses/boons. Last and way far from least- Animal Transformation: Its what it sounds like and sooooo much more. Yes, you can transform into different animals from a library of animals that your character has memorized. You choose which animals and all the animals have different natural boons that boils them down to their core (usually 2 to 4). You can customize your transformations to fit your play style; you can transform animal to animal, from frightening lion to slithering snake like Beastboy. Partial transform like equipping the eyes of an eagle or the pump of a gorilla arm. You can even go with the essence of the beast a la Vixen. Not enough for you? Good, because it wasn't enough for us either. We also built in the ability to mix the different animals in your libraries to make Chimeras! You can also transform into Were creatures and YES you can become WERE-CHIMERAS! Oh and all these powers can be used together ... just wanted to let you know that little fact. Ethereal Deep Diver "Sam" | Stock & Bull Entertainment
Yes, it's at a Library but beggars can't be choosers! Hell they made this Boss poster for us! We'll be teaching people how to RPG using our System and Setting. If you can make it, AWESOME! If not, don't fret, I'll be posting the best bits here on the site. Ethereal Deep Diver "Sam" | Stock & Bull Entertainment
"...you can go sideways, and slantways, and longways, and backways..."
-Willy Wonka, describing the effects of Gravity Control This sketch and the previous rough brought to you by Alvaro Estrada. Turning people into unwitting pawns is the purview of the power Mind Control!
This sketch and the previous rough brought to you by Alvaro Estrada. Vera Bleacher A.K.A. Breacher: If Ares picked favorites then the bleacher family was it; they've fought in every war this country involved it's self in. Vera Bleacher, fourth youngest grew up in a house run like a platoon. Emotional availability and self expression were tossed onto the pyres of duty and efficiency. Tasks were doled out based on skills and abilities, hers was protecting the siblings. The girl could take a beating like nobody's business. Her near indomitable resolve made her tougher than most grown men. Shielding people from danger was her calling and when Uncle Sam called collect, she accepted the charges. Desert storm two, the Russo-American flex fest in the sands (America's world trade center and Russia's Red Square were attacked by terrorists, mirroring the events of 1812). A war that to this day is shrouded in myth, mysteries and misunderstanding. She was there and the events that transpired aren't care to her either. What Vera and other Vets can agree on is that soldiers, enemy combatants, and rumors of special abilities vanish in the mists of the Contractors. Distant, dangerous, overpaid, maniacs that bled "need to know" and when word of Vera's toughness reached them they began moving in. Vera isn't sure when her powers surfaced; maybe after the third IED, the twelfth building breach, the chili diarrhea incident or hell she might have always had them but never noticed. But after the murder LLCs moved their chow table next to her scout's she knew it was time to go home. Vera got her 50th documented kills, some IED fragments in her chest, a few medals and a medical honorable discharge. When she returned home she found her family in pieces. Most dead due to health issues sprung from; poisoned air and water from hazardous industrial runoff, dangerous work environments, drug addiction fostered by predatory pharmaceutical companies, growing criminal influence, and a government slashing funding to anything not connected to bullets and business. Home had become as bad as the lands she fought in and it's all the fault of a small few, a powerful few but now she has power too. Image: Neck length Blonde hair, glasses, stacked and has a full back tattoo. The tattoo is dedicated to her time in the marines, as lead breach and the fifty confirmed kills she gained in service. Quote: *Drunken burp* I Killed Fitty Men!~ ("In 1812 both Washington and Moscow burned, 2001 The world trade center and Red square are attacked, coincidence?!") Power: Absorption: Absorb energy to enhance your character instead of taking damage Native Element Control Kinetic: Control elements to attack, defend and build Weaver's Note: In Vera's mind she believes that there is no safe place, no shelter. The Front line is everywhere. She does her best to give off the air of a retired Vet but; inside she is paranoid and terrified that she is now trapped in a never ending war. Feeding into her paranoia or promising the next mission will ensure a better protection from outside forces usually works to convince her to "soldier on". Vera was inspired by the song "B.Y.O.B." I have included it here for your listening pleasure. Here's a rough sketch of one of the Demo pictures!
Are we excited? Yes, yes we are. Are you excited? We hope so! Malic Duo A.K.A Apex: Young Malic's aunt Mabel told him he was going to be something great, told him he came from good stock. She told him to walk tall like his proud mother and to share her pride, speak with authority like his law defending father and to share his authority. Above all else, he should always be proud of where he came from. Like most things from Mabel though this was just brightly colored spackle covering a bigger problem. Aunt Mabel was really just an abused wife who never had a child of her own due to the ferocity and frequency of the beatings she endured from her alcoholic husband. She needed someone to believe the lies that she'd lost the heart to believe in. In truth, Malic's mother died of a Overdose a few weeks after giving birth to him and his father is a lifer, lost in the prison system; bouncing from jailhouse to jailhouse. Once the truth came out, Malic left Mabel and made a beeline for the City. He got a job off the books, paid in cash at nights end. Turns out there's all sorts of unsightly work for people running from their name. He used that money to buy a new identity; new name, new face, new family, new him, the whole nine yards. He shed the lies of Mabel and carved himself a new lie all his own. It was all going well, his sculpted physique and rehearsed charismatic personality brought him admiration, accolades and envy. An unscrupulous man’s woman took a liking to Malic, while the unscrupulous man took a liking to the idea of post-mortem Malic. At the woman’s penthouse the couple planned to strike down Malic, but in the heat of the moment his powers surfaced. Call it a spirit animal or the physical manifestation of his desire to change but Malic became a beast of claws, fangs and fury. While the blood and viscera coagulated on his claws and the taupe accented walls; he took a new name for his new form. Apex. To forever commemorate where he was reborn and what his place in this world is. The Top. Where he stands unopposed, with no equal. Now he is brash, blunt, he wholeheartedly believes that might equals right, and he is out to enlighten the world beneath him that he is always right. Image: Malic stands tall with his just under bulky frame, ocean blue eyes and short black slicked back hair. Sharp is his preferred style of dress, If he isn’t walking under the light of the day star he prefers to walk in the skin of his apex chimera. Quote: "An appetite for destruction , quick to violence, strifeful, impatient? You say this as if it were a bad thing." Powers: Animal Transformation: Change into beasts or even Chimeric monsters of your own design! Body Adaptation: Alter the body to survive harsh environments! Weaver's Note: For all the bravado and flexing he is a boy running from a legacy of victims. Giving him the opportunity to show off or victimize peoples or groups is his catnip. Rebuke him with his short comings or compare him to his failed family members when necessary. Malic was inspired by the song "Big Cat." I have included it here for your listening pleasure. We're making a demo for the game! How does one make a demo for a tabletop RPG?! Start with a Dash of adventure, Stir in pre-made characters and bake with only the rules necessary to run that adventure. Set on the internet for one month and read the feedback.
A quick breakdown; It's for 2 to 6 players including a narrator. Each player chooses one character. Each character comes with a quick backstory to get a feel for them, their own unique powers, with a few tricks to get you thinking. The Adventure involves intrigue, action, twists, turns and rewards out of the box thinking. Stay tuned to the blog to keep abreast of our progress with the demo, sneak peeks of the characters, sketches of some of the art (some might just be crude concept sketches) and more about the world you'll be stepping into. Three Wolves have claimed Brooklyn as their territory. The trio echoes whispers and silences murmurs. They handle the flow of information and intelligence in the ears of the Syndicate. They are involved in the movement of resources, cash holdings and setting up schedules for workers. But what this trio truly markets is secrets. Secrets are everything to the brothers; it is their currency, their weapon of choice and their thickest armor. The wolves have done ... things to control the value of secrets and through this they seem to know what everyone in and out of the Syndicate are up to. Like puppet-masters, they can drive others to carry out their will, whether they want it or not.
Do you believe in ghosts? Do you think that the walls have ears? Do you watch for eyes peering out at you from the pitch black alley ways? Wait, before you answer, consider the apartments of those in Brooklyn, New York. In these homes, there are altars to the powers they worship and next to these shrines will be a totem of dedication, of compliance to the three wolves, to the brothers of Brooklyn. The totem comes in many forms; a doll, a painting or even a small statue. No matter the embodiment, it is always the same image. Three wolf heads coming together as one, and the center wolf with stitched over eyes. It's said that the missing eyes of the wolf haunts the city, seeking secrets and quieting rebellion. Seeking those that do not comply with the will of the three wolves. That is why the superstitious in Brooklyn display there totems. Many believe that the wandering eyes seek refuge in the blind wolf and these eyes; when housed in the totem, will see only what you allow them to see, but a home that does not bear the totem risks the wandering eyes falling anywhere and everywhere. These wandering eyes may find a home in you. So. Do you believe in ghosts? Howls in the dark alleyways that herald a disappearance? Maybe bloody tears from the stitched out eyes of a three headed wolf statue? If you still do not, welcome to the slaughterhouse. If you know better, welcome to Brooklyn. Welcome home. |
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