I am a child of the arcade stick, raised to put my quarter on the screen, trained to detest cheese and never take chip(Damage) for granted. All of that was to explain that our combat mechanics are greatly inspired by arcade fighting games. The idea that advanced moves sacrifice something from the character in order to gain a different effect. Not being able to move for a time in order to pull off a ranged melee attack, taking more time to recover from throwing a powerful blow, the move itself having a cool down of it’s own or it using up some form of energy.
There are a number of core ideas/ ideals of combat. The three that I’m partial to are;
HYPER COMBO FINISH
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