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Foundation rules for Entities; Complete

6/27/2023

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"I wanted to build an empire to house the machine TO KICK HIS ASS!" - The Monarch
An Entity has no mind or Traits of it's own. It does have Advantages, Commitments, Standing Points to divvy out and it gains XP. It gains this XP from the actions of the Head of the Entity and the Administration AKA the Entity's board members. That XP is spent on Advantages, Entity maintenance and Entity specific Augments.

The advantage of having an Entity comes from the Advantages. An Entity can "Lend" it's Advantages to others in the form of Temporary Advantages. Temp Advantages or just like Permanent Advantages except; they only last an Arc or are gone once used. So you can only gain Temp Advantages from Entities, No! You can be awarded these Temps as payment or as spoils in quests and adventures. Okay but how about do you get permanent Advantages?! By spending XP to convert Temporary Advantages into Permanent Advantages.
​Companies, Governments, criminal organizations, cults; you decide what your entity is. These are the mechanics of how it functions, what you gain from it and what you need to do to make your monster grow.
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Going Rita Repulsa this quarter!
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