The basics for travelling and interacting with the out of combat world. If the rule isn't listed in the image below; it was most likely written in a previous section. Why !? Because they were better suited for those earlier sections. Ex: "Temporary Advantages and How to Get Them" is written in the ADVANTAGES section.
But we digress; The General mechanics are the foundational rules that all other actions are built atop. Difficulty, Bonuses & Penalties cover what you need to do to complete an action, how to make it easier and how it could get way too hard.
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We've had many ideas for near future items and futuristic prototypes. But first we needed to establish a base line for items. Blades, Blunts(Blunt force) and Boom Sticks cover base weapons. We Also have Vehicles, Armor, Drones, Silicone devices(computers, smartphones, basic bots) and programs. This takes place in the near future and if you hadn't noticed we have access to a metric tonne of nick-nacks.
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Stock & Bull Entertainment LLC.We burn Worlds, Archives
December 2023
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