What's the point of having powers in our game? Why bother making them and balancing them? Because they're a fun way of approaching a question that we often ask ourselves: "If I had the power to change things, what would I change?"
Questions like these take many forms, usually something along the lines of, "What would you do with all of the money in the world?" People don't really take into account how you get that power. If you really had all the money in the world, where did you get it from? How many pockets did you have to empty to get your money? Even if you have somehow obtained it legitimately, what decision could you possibly make that others would accept? At a minimum, most would be angry that they're flat broke and you're incredibly not. Powers are an answer to that problem. They allow you to jump straight into figuring out what you'd change and how you'd change it, and how doing so would change *you*. You can explore how you'd react to having powers and how others might react to you getting them. Would you see your power as a responsibility and languish beneath the weight of your obligations? Would you see yourself as more than you once were, bucking the chains that chafe you? Or perhaps nothing changes, outwardly. You might just wonder what might've been if you ever put those powers to use. Or, once confronted, you might stand up for yourself and the things you believe in only to be crushed, as life already does so often. You could explore what the life of a super-powered never-was looks like. We build these powers so that you can explore what it feels like to be powerful.
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